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Horrors Below: a Retrospective

 With 1 week left on the game, I'd like to look back on the process, and evaluate how development went, and the development of my own skills in the process. Firstly, the project has been greatly hampered by poor coordination and procrastination of individual team members. Our programmer is late to most lessons, often by over an hour, and procrastinates more than he works, leading to the playability of the game being significantly behind where it needs to be. Additionally, our team has been less coordinated than it ideally should be, leading to confusion among team members and even greater delay in work done.  This experience has reinforced in me the importance of team coordination and, as well as the importance of the individual's role in a team. Individual laziness has caused significant fallout across the project as a whole, as has lack of coordination. thus, next time I undertake a similar project, I should keep in mind the importance of these principles, and try my best to

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