Cave Game Update: Alpha mapping

 Recently, I have been tasked with procuring images of cobwebs, tufts of grass, ivy and bushes, then creating Alpha maps for them, allowing the backgrounds on the images to become transparent, showing only the object of the image. 

These images are to be used as set dressing for our levels, allowing us to increase the complexity of our level design by adding cobwebs, ivy and other set dressing. The greenery here will be given a brown overlay to blend it in more with the game's colour palette.

In  retrospect, I feel I completed this task to the expected degree of competency, however I wouldn't want to do it again, as I found this task to be Incredibly mundane and painfully boring.





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